AI Insights · Timothy · April 2024
Top 5 Cartoon Fantasy Games Performance in France for Q1 2024
Discover the performance trends of the top Cartoon Fantasy games in France for Q1 2024, including download, revenue, and active user metrics.
In the first quarter of 2024, the top Cartoon Fantasy games on a unified platform in France demonstrated notable performance trends. Here’s a breakdown of their weekly downloads, revenue, and active users:
Candy Crush Saga, published by King, saw a significant fluctuation in its weekly revenue. The game started the quarter with approximately $492K and peaked at around $700K in mid-January. By the end of March, the revenue had declined to around $456K. Weekly downloads for the game ranged from about 27K to 41K, with the highest figure in the first week of January. Active users showed a slight increase from approximately 519K at the start of January to 492K by the end of March, peaking at around 535K in late February.
Dice Dreams™, developed by SuperPlay, experienced varied weekly revenue, starting at roughly $179K and closing the quarter at around $170K. Weekly downloads showed a significant drop from 23.8K in the first week of January to a low of approximately 10.6K in mid-February, before recovering to around 28.6K in the final week of March. Active users started at about 79K, dipping to around 56K in early March, and then rising again to approximately 80K by the end of the quarter.
Pokémon GO by Niantic, Inc. had a notable spike in weekly revenue, reaching approximately $454K in the week of February 19. The game’s revenue fluctuated between roughly $80K to $256K for the rest of the quarter. Downloads varied, with a peak of around 20.6K in mid-February and a low of approximately 8.9K in mid-January. Active users remained relatively stable, starting at about 1.24M and ending the quarter at approximately 1.19M.
Candy Crush Soda Saga, another title by King, showed consistent weekly revenue, peaking at about $125K in mid-February and ending the quarter at approximately $113K. Weekly downloads fluctuated, with a high of around 18.8K in the first week of January and a low of about 7.5K in mid-February. Active users started the quarter at approximately 219K, showing minor fluctuations and ending at around 204K.
Toon Blast by Peak Games maintained steady weekly revenue, starting at about $62K and closing the quarter at approximately $58K. The game’s weekly downloads were relatively low, ranging from around 2K to 5.6K. Active users showed a slight decline from about 100K in early January to around 94K by the end of March.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.